Is It Possible for Dice to Continuously Rool Bad
DICE ROLLS
I don't know how you do the math in this game, but it's seriously screwed up. Players roll 1s several times per encounter, sometimes twice in a row, and the opponents roll 20s so much that it blows my mind.
Typos happen. More so on the phone.
Which is odd, because I have been D&D since 1980 (along with myriad other games involving dice) - & that is exactly how I have observed that real dice roll. Getting a perfectly distributed range of results in any small sample is extremely unlikely. It is likely to even out on the long run, but in the short run you are at the mercy of random chance - & random chance is not typically evenly distributed.
Right, and the fact of having 1s and 20s SO consistent isn't right. I think the programmers have an agenda here.
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Well, on a positive note, it has made me develop a new strategy....my players are all carrying bows, run and circle, never confront, and prolong the encounter...without taking damage, until we finally hit something.
Typos happen. More so on the phone.
I allowed and recorded 40 pairs of attacks with disadvantage to test the hypothesis that the game maniqulates rolls to increase hits when rolling 20 is required to hit. The tank was a level 5 paladin with 26 AC who was attacked by an enemy with +4 to hit while continously taking the dodge action. The rest of the party hid away from the fight and skipped their turns. Dice results appeared normal. No hits were achevied which is likey with 40 tries at 1/400 each. 3 of the 80 rolls were 20's which is within reasonable variance for 80 rolls.I did see four pairs of doubles (double 16's, 6's 1's and 4's), which is more than I expected but not unreasonable for 40 pairs from fair dice. I reject the hypothesis that all enemies receive special dice rolls when requireing a natural 20 to hit.
Source: https://forums.solasta-game.com/forum/dice-rolls-2
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